I have around 5 years of experience in 3D. Over the last 2.5 years, I’ve been working in a real-time production/XR pipeline on commercial tasks: hard-surface assets, optimization and retopology, UVs, baking, PBR materials, engine and web-ready preparation, plus quality control and revisions according to technical requirements.
Toolset:
- Blender
- 3ds Max
- Substance Painter
- Marmoset Toolbag
- Photoshop
- Unreal Engine 5