My name is Mikhail Khripunov, and I’m a professional 3D modeler. I create 3D assets for AR/VR and web projects, focusing on hard-surface tech (cars, aircraft, and similar products) as well as interior and furniture assets. I work remotely and collaborate with clients across different cities and countries, taking part in commercial projects and advertising campaigns.
Hi! I’m a creative 3D artist.


Toolset:
  • Blender
  • 3ds Max
  • Substance Painter
  • Marmoset Toolbag
  • Photoshop
  • Unreal Engine 5
I have around 5 years of experience in 3D. Over the last 2.5 years, I’ve been working in a real-time production/XR pipeline on commercial tasks: hard-surface assets, optimization and retopology, UVs, baking, PBR materials, engine and web-ready preparation, plus quality control and revisions according to technical requirements.
AR/VR
Projects for virtual and augmented reality
Before / After Optimization
Original model — 40k tris
Optimized version — 19k tris (~50% reduction)

The visual quality stays the same, but the model becomes significantly lighter and performs smoothly in real-time (Unity / WebGL / VR).
GameDev
Assets built using a game-ready pipeline
Visualization
Interior visualization and realistic product integration into interior scenes
Product
Models for business and marketing
Made on
Tilda